I was invited to join the W3C WebDX Community Group which gathers folks focusing on improving developer experience. Valuable info is collected through surveys - at my very first call I've talked about the Gamedev.js Survey.
Given my experience running Gamedev.js Weekly for more than a decade, I was lucky enough to be offered a task of helping revive the Phaser World newsletter that was inactive for more than two years already.
Two months after our previous W3C Games CG meetup about Godot 4, this time we had Georg Zoeller from Omnitool talking about the use of generative AI to create games during the recent January 16th call.
During our November W3C Games CG meetup we had Fabio Alessandrelli talking about web port challenges in Godot 4.
It's my third year as a GitHub Star, but due to Covid this was the very first opportunity to actually go to San Francisco for Nova, the in-person conference exclusively for all the Stars, instead of watching it remotely like in previous years.
I'm happy and proud to say that my GitHub Star status was renewed for the third year, extending my stay in the program for the whole 2023!
After speaking at the Code Europe conference in 2016 about A-Frame and in 2017 about js13kGames, I decided to visit the Warsaw edition this year that happened June 2nd at the National Stadium as an attendee. Especially since Gamedev.js became the Community Partner of the event.
Last month, on April 7-8th 2022, the JS Gamedev Summit was held online - a conference focusing on web game development, something that rarely happened in the past years.
I'm happy to report that after being awarded the GitHub Star status last year, and going through the verification process at the beginning of 2022, I was renewed for the second year in the program.