I still don't know how exacly I ended up tech reviewing the book with C++ code in it, but this somehow happened, and I'm happy I was able to add another new 'first-time' item to my technical experience.
The first edition of the online Gamedev.js Jam ended about a week ago, so it's time for a recap. Long story short: it went well, even better than I expected!
Something I have planned for a few years already finally got launched. Because of the global Covid-19 situation, I got the final motivational push to actually do it this year, but interestingly enough, it also made the start date delayed by a month or two.
Back in August I was accepted to the first edition of the Season of Docs - Google's program to connect open source software with technical writers. I was set to write a hyper-casual game tutorial built in GDevelop engine.
Who would've thought I'll send out the Gamedev.js Weekly newsletter issues three hundred times in a row, every single week since the beginning of January 2014?
It's official! I'll be participating in this year's Season of Docs where Google helps connect technical writers with open source projects and communities - I've teamed up with the GDevelop folks.
Two weeks from now, 27-28 June 2019 at the Microsoft campus in Redmond, W3C will host a workshop about Web games. I'm lucky enough to be able to attend thanks to being part of the Mozilla Tech Speakers initiative.
I don't always publish blog posts about random things, but when I do, I really mean them. Plus I needed to show you a very cool addition to my sticker collection.
Usually most of my projects wait many months (if not years) in limbo queue to be actually released, because the TODO list have countless items on it and I constantly add more, but from time to time something happens and the item from the top is magically launched.
I'm happy to announce the book I was helping technically review is finally finished and available to be bought - HTML5 Games: Novice to Ninja witten by Earle Castledine and published by SitePoint.