I was invited to join the W3C WebDX Community Group which gathers folks focusing on improving developer experience. Valuable info is collected through surveys - at my very first call I've talked about the Gamedev.js Survey.
Given my experience running Gamedev.js Weekly for more than a decade, I was lucky enough to be offered a task of helping revive the Phaser World newsletter that was inactive for more than two years already.
Two months after our previous W3C Games CG meetup about Godot 4, this time we had Georg Zoeller from Omnitool talking about the use of generative AI to create games during the recent January 16th call.
If you remember my blog post Nostalgia framed to the last detail from last year, or a particular js13kGames 2022 prize, then you might probably know what to expect from this one: old-school stuff looking great (again).
During our November W3C Games CG meetup we had Fabio Alessandrelli talking about web port challenges in Godot 4.
It's my third year as a GitHub Star, but due to Covid this was the very first opportunity to actually go to San Francisco for Nova, the in-person conference exclusively for all the Stars, instead of watching it remotely like in previous years.
I was hired to beta-test the Neuroshima Hex game demo for PC that was recently released on Steam. I guess running the NeuroshimaHex.pl fan site for thirteen years might've helped land that gig a bit.
The second W3C Games CG meetup this year (after the first one about Hyperledger's MESIG gaming subgroup) was held online on Tuesday, June 27th 2023 - Björn Ritzl was giving a talk about Defold, and then all participants were discussing the future of the group itself.
After half a year of no activity we got back with the W3C Games CG meetup last week on April 18th, this time with Sandy Aggarwal talking about Hyperledger's MESIG gaming subgroup. It was also the very first W3C Games meetup with me as co-chair.