Although I'm quite busy with the js13kGames competition, I did find the time to attend ETHWarsaw conference that happened last week as I missed the first two editions entirely.
Learning the truth that the only constant is change is the most annoying thing someone with a solid plan can experience. Bonus points if you're in the autism spectrum and hate any changes to your plan whatsoever.
The second W3C Games CG online meetup this year (after January's AI one) happened last week, on Tuesday April 30th - this time we've talked about Web games at GDC.
StickerMule, the company from which we're buying all our stickers for more than a decade already decided to print tweets and frame them, so you can hang them on your wall. Weird? Yes. Did I get one? Obviously!
I'm staying in the GitHub Stars program for another year! I wasn't sure this will be extended for the fourth time, since at the very beginning the plan was to have any given Star for a maximum of three years in the program and then automatically turn them into an alumni.
I was invited to join the W3C WebDX Community Group which gathers folks focusing on improving developer experience. Valuable info is collected through surveys - at my very first call I've talked about the Gamedev.js Survey.
Given my experience running Gamedev.js Weekly for more than a decade, I was lucky enough to be offered a task of helping revive the Phaser World newsletter that was inactive for more than two years already.
Two months after our previous W3C Games CG meetup about Godot 4, this time we had Georg Zoeller from Omnitool talking about the use of generative AI to create games during the recent January 16th call.
If you remember my blog post Nostalgia framed to the last detail from last year, or a particular js13kGames 2022 prize, then you might probably know what to expect from this one: old-school stuff looking great (again).
During our November W3C Games CG meetup we had Fabio Alessandrelli talking about web port challenges in Godot 4.