This year's js13kGames opening and closing online meetups, Kick-off and Awards Ceremony respectively, after a few years of being led by Sascha Depold from eBay, were hosted by me personally.
I'm always excited to see my gamedev related Open Source work being used by others - the most recent case is Monster Wants Candy demo (a base for the tutorial) helping with a master thesis about cognitive processes!
Meet.js Summit is the very first conference I gave talk at, all the way back in 2012, so a decade later I was quite happy to be able to join the 2022 edition as a speaker again.
A few days ago, on Tuesday September 6th, the W3C Games Community Group gathered to talk about the Open Web Games Directory we've discussed in the past during some of the previous meetups and TPAC sessions.
We've been offered Grid Studio frames as physical prizes in the js13kGames competition, and I was lucky enough to get two frames for myself - a Game Boy console and an XBox One controller.
I was invited to give a talk at the Andersen's office in Cracow during the Front-end Hero meetup on July 14th, where I talked about building games in 13 kilobytes.
July's W3C Games Community Group meetup was organized around Huabin Ling who gave a talk Advancing web gaming to new heights with Cocos showcasing capabilities of Cocos Creator.
I was part of the JS Gamedev Summit conference's Program Committee, which was held purely virtual at the beginning of April, so when the JSNation conference (from the same organizers, GitNation) was going to happen in a hybrid form on June 16th, I was invited to visit Amsterdam and participate in person, which I did.
After speaking at the Code Europe conference in 2016 about A-Frame and in 2017 about js13kGames, I decided to visit the Warsaw edition this year that happened June 2nd at the National Stadium as an attendee. Especially since Gamedev.js became the Community Partner of the event.