On November 26th, after a few long months, we've returned with the W3C Games Community Group meetup and had GameSnacks talking about discovery, distribution, and monetisation.
The end of October was the second time I went to US to attend GitHub Universe in person after the 2023 edition, and this time was the tenth anniversary of the event itself happening in a new San Francisco venue: Fort Mason.
I was asked to judge the entries submitted to the very first Web Game Challenge organized by the DEV team in September, with the results being published at the beginning of October.
Although I'm quite busy with the js13kGames competition, I did find the time to attend ETHWarsaw conference that happened last week as I missed the first two editions entirely.
The second W3C Games CG online meetup this year (after January's AI one) happened last week, on Tuesday April 30th - this time we've talked about Web games at GDC.
I was invited to join the W3C WebDX Community Group which gathers folks focusing on improving developer experience. Valuable info is collected through surveys - at my very first call I've talked about the Gamedev.js Survey.
Two months after our previous W3C Games CG meetup about Godot 4, this time we had Georg Zoeller from Omnitool talking about the use of generative AI to create games during the recent January 16th call.
During our November W3C Games CG meetup we had Fabio Alessandrelli talking about web port challenges in Godot 4.
It's my third year as a GitHub Star, but due to Covid this was the very first opportunity to actually go to San Francisco for Nova, the in-person conference exclusively for all the Stars, instead of watching it remotely like in previous years.
The second W3C Games CG meetup this year (after the first one about Hyperledger's MESIG gaming subgroup) was held online on Tuesday, June 27th 2023 - Björn Ritzl was giving a talk about Defold, and then all participants were discussing the future of the group itself.