Tradition of laughing while comparing what I wanted to do with Enclave Games in a given year versus what actually happened continues. Let's recap the past year and prepare some plans for the upcoming one that probably won't happen anyway.
This month's report is almost three weeks late, but I had my reasons: it was very busy recently, mostly js13kGames, MozFest, and WebBR.
Who would've thought I'll send out the Gamedev.js Weekly newsletter issues three hundred times in a row, every single week since the beginning of January 2014?
Another year running Enclave Games have passed, so let's do the usual summary of the last twelve months and highlight entirely missed predictions from the previous one.
You know the saying that the grass is greener on the other side of the wall? We often envy something we don't have while not acknowledging things we already achieved and taking them for granted. Others may have what we seek, but are tired of things we are looking for.
New year started some time ago already, so let's look back at the past twelve months and see what happened, good or bad. If you want to have a good laugh be sure to check my predictions and plans from 2015 and 2016 - some of them crashed into a wall pretty hard.
This monthly report is delayed three weeks - it shows how busy my schedule was. There still was a lot of work with the js13kGames competition, but at least it's finally getting to an end. Also, the last Gamedev.js Warsaw meetup this year happened.
The Gamedev.js YouTube channel reached 100 subscribers, so I was able to finally change the channel's url to a memorable one instead of a random string, and the Gamedev.js Weekly newsletter reached 200 issues, so I decided it's a good excuse to do a little review of other Gamedev.js-related numbers.
The year 2016 is already over, so let's see how it went. Was it bad? Better than 2015? Good? See for yourself.
August (and the first half of September) was so busy that this monthly report had to wait way longer than usual to be written and published.