Gamedev.js Weekly

Gamedev

Helping revive Phaser World newsletter

Given my experience running Gamedev.js Weekly for more than a decade, I was lucky enough to be offered a task of helping revive the Phaser World newsletter that was inactive for more than two years already.

Events

JS Gamedev Summit 2022

Last month, on April 7-8th 2022, the JS Gamedev Summit was held online - a conference focusing on web game development, something that rarely happened in the past years.

Blog

GitHub Star status renewed

I'm happy to report that after being awarded the GitHub Star status last year, and going through the verification process at the beginning of 2022, I was renewed for the second year in the program.

Blog

GamesBeat Summit Next panel: moving from Web 2 to Web 3 games

I had the pleasure of joining a panel discussion titled Moving from Web 2 to Web 3 games that was held during the online GamesBeat Summit Next conference on November 9-10 2021.

Blog

October events galore

I wasn't planning much for October, but ended up with a whole lot of online events I've attended and actively participated in over the past month.

Enclave Games

Enclave Games in 2019, and plans for 2020

Tradition of laughing while comparing what I wanted to do with Enclave Games in a given year versus what actually happened continues. Let's recap the past year and prepare some plans for the upcoming one that probably won't happen anyway.

Enclave Games

Enclave Games Monthly Report: October 2019

This month's report is almost three weeks late, but I had my reasons: it was very busy recently, mostly js13kGames, MozFest, and WebBR.

Gamedev

300 issues of the Gamedev.js Weekly newsletter

Who would've thought I'll send out the Gamedev.js Weekly newsletter issues three hundred times in a row, every single week since the beginning of January 2014?

Enclave Games

Enclave Games in 2018, and plans for 2019

Another year running Enclave Games have passed, so let's do the usual summary of the last twelve months and highlight entirely missed predictions from the previous one.

Front-end

Gamedev versus front-end

You know the saying that the grass is greener on the other side of the wall? We often envy something we don't have while not acknowledging things we already achieved and taking them for granted. Others may have what we seek, but are tired of things we are looking for.