Last month, on April 7-8th 2022, the JS Gamedev Summit was held online - a conference focusing on web game development, something that rarely happened in the past years.
I'm happy to report that after being awarded the GitHub Star status last year, and going through the verification process at the beginning of 2022, I was renewed for the second year in the program.
I had the pleasure of joining a panel discussion titled Moving from Web 2 to Web 3 games that was held during the online GamesBeat Summit Next conference on November 9-10 2021.
I wasn't planning much for October, but ended up with a whole lot of online events I've attended and actively participated in over the past month.
Tradition of laughing while comparing what I wanted to do with Enclave Games in a given year versus what actually happened continues. Let's recap the past year and prepare some plans for the upcoming one that probably won't happen anyway.
This month's report is almost three weeks late, but I had my reasons: it was very busy recently, mostly js13kGames, MozFest, and WebBR.
Who would've thought I'll send out the Gamedev.js Weekly newsletter issues three hundred times in a row, every single week since the beginning of January 2014?
Another year running Enclave Games have passed, so let's do the usual summary of the last twelve months and highlight entirely missed predictions from the previous one.
You know the saying that the grass is greener on the other side of the wall? We often envy something we don't have while not acknowledging things we already achieved and taking them for granted. Others may have what we seek, but are tired of things we are looking for.
New year started some time ago already, so let's look back at the past twelve months and see what happened, good or bad. If you want to have a good laugh be sure to check my predictions and plans from 2015 and 2016 - some of them crashed into a wall pretty hard.