Learning the truth that the only constant is change is the most annoying thing someone with a solid plan can experience. Bonus points if you're in the autism spectrum and hate any changes to your plan whatsoever.
During our November W3C Games CG meetup we had Fabio Alessandrelli talking about web port challenges in Godot 4.
It's my third year as a GitHub Star, but due to Covid this was the very first opportunity to actually go to San Francisco for Nova, the in-person conference exclusively for all the Stars, instead of watching it remotely like in previous years.
After half a year of no activity we got back with the W3C Games CG meetup last week on April 18th, this time with Sandy Aggarwal talking about Hyperledger's MESIG gaming subgroup. It was also the very first W3C Games meetup with me as co-chair.
Last month, on April 7-8th 2022, the JS Gamedev Summit was held online - a conference focusing on web game development, something that rarely happened in the past years.
Another bi-monthly online meetup of the W3C Games Community Group happened a few days ago, on April 15th, and this time two main presentation topics revolved around Unity and WebCodecs.
Second cohort of the Kernel program, first one game-themed, ended up already, so it's time to summarize all the sessions that we had over those past few weeks.
May was a tough month, with some work done, although I hoped more will be accomplished by the end of it. Still, things moved forward a bit further, so overall it wasn't that bad.
The first edition of the online Gamedev.js Jam ended about a week ago, so it's time for a recap. Long story short: it went well, even better than I expected!
April revolved around the Gamedev.js Jam 2020 that was held online between April 13th and 26th - submission time is over, and its voting phase will last until tomorrow, May 3rd.