Even though I haven't planned any virtual talks for online events, I did it anyway. I've got the opportunity to briefly explain Web Monetization to my fellow Tech Speakers, which I happily taken.
April revolved around the Gamedev.js Jam 2020 that was held online between April 13th and 26th - submission time is over, and its voting phase will last until tomorrow, May 3rd.
Coil website just got its Explore page refreshed to help discover and support Web Monetized creators, which was announced via their newsletter. The Gaming section include a few interesting links.
This is not going to be a surprise if I say we were affected by Covid-19 as well. It's not that bad as many other industries, but our daughter Kasia stays home and Ewa is taking care of schooling, so she don't have much time for anything else.
Tradition of laughing while comparing what I wanted to do with Enclave Games in a given year versus what actually happened continues. Let's recap the past year and prepare some plans for the upcoming one that probably won't happen anyway.
This month's report is almost three weeks late, but I had my reasons: it was very busy recently, mostly js13kGames, MozFest, and WebBR.
Right after finishing up with MozFest Arcade in London I flew directly to São Paulo to give a closing keynote at the WebBR 2019 conference about the evolution of HTML5 game development.
I was lucky enough to be asked by Loup Design handling the Grant for the Web fund for Coil to showcase Web Monetized games at the Mozilla Festival's arcade booth - we were showing both Enclave Games creations and js13kGames entries from the Web Monetization category, and tossed in a WebXR game as it's always fun to play VR games at such events.
Who would've thought I'll send out the Gamedev.js Weekly newsletter issues three hundred times in a row, every single week since the beginning of January 2014?