This month's report is almost three weeks late, but I had my reasons: it was very busy recently, mostly js13kGames, MozFest, and WebBR.
Right after finishing up with MozFest Arcade in London I flew directly to São Paulo to give a closing keynote at the WebBR 2019 conference about the evolution of HTML5 game development.
I was lucky enough to be asked by Loup Design handling the Grant for the Web fund for Coil to showcase Web Monetized games at the Mozilla Festival's arcade booth - we were showing both Enclave Games creations and js13kGames entries from the Web Monetization category, and tossed in a WebXR game as it's always fun to play VR games at such events.
A few days ago, on Tuesday October 15th we had our thirteenth Gamedev.js Warsaw meetup, and so a special edition dedicated to js13kGames 2019 was held that day.
September was another busy month full of js13kGames, but I managed to squeeze in finishing the NSHex Counter app, and visit Bielsko-Biała and Amsterdam in the meantime, both for the first time in my life.
It looks like the W3C workshop about Web games in Seattle was crucial for the future of Enclave Games - we're going to invest our time and efforts into exploring Web Monetization opportunities with Coil.
Js13kGames 2019 started on August 13th. Well, that's mostly it for this month, so…
Another year, another js13kGames. Even though last few months were mostly about the preparations of the new backend, we're still using the same one, with minor modifications, running since 2013. There are some good news though.
This month's report is mostly about updating Enclave Phaser Template and the trip to London to give a WebXR talk at the FullStack conference.