It's quite incredible and terrible at the same time that it took me about a year (if not even more) from when I started talking about 100 Days of Code to actually starting the challenge, but here it finally is.
As you can imagine in December I wasn't too active because of the inevitable Christmas time - I mostly focused on answering emails to not be swamped by them too much.
September was a busy month, even more busy than August - you can tell by looking at how many posts were published between those two reports: exactly six.
July was mostly spent on preparing the js13kGames competition - sending hundreds of emails, acquiring sponsors, judges and prizes.
I decided to take a personal challenge and try to make one game per month this year. Half of that time already passed, so let's see how it worked so far.