The js13kGames competition is my most successful project - I have so many ideas for it to grow in the next couple of years, yet I struggle to run it again and again on the current platform.
We had a blast last weekend with eBay Tech kicking off js13kGames 2019 hackday on Saturday August 17th in GameOn Berlin, an arcade machine heaven.
Another year, another js13kGames. Even though last few months were mostly about the preparations of the new backend, we're still using the same one, with minor modifications, running since 2013. There are some good news though.
Time to start the official preparations for the upcoming js13kGames 2019 competition. Why now? Because, as you can see below, there's only 13 weeks, 13 days, 13 hours, 13 minutes and 13 seconds left till the start, that's why!
The online shop with js13kGames t-shirts many of you asked for in the past few years is finally up - go get the js13k swag!
The submission deadline for the js13kGames 2017 competition was September 13th, but it took almost half a year to finish that edition and be able to write a post mortem.
Let's look at the js13kGames 2017 competition from the perspective of those few months that already passed, see why this one was special, and why it have to change.
The fifth edition of the js13kGames competition ended a month ago already, winners were announced, but I'm still getting all the things sorted, including the prizes and t-shirts. In the meantime, here's something about the winning entry.
We have 127 success stories this year - that's the number of entries submitted in 2016. Finishing a game is not an easy task, even more with given constraints of size and time, that's why I appreciate every single one submitted for the js13kGames competition.
It's the fifth edition of the yearly, month-long online competition for HTML5 game developers, and I hope it will keep the tradition of being bigger and better than the previous ones.