Last month’s report will be about… yeah, the exact same thing as the previous couple of months: js13kGames. At least this time I have a few resources and blog posts to share.
I did something, finally. It was a tiny little project, work for the client, but the feedback was very positive. I may write more about it soon. Also, worked a bit on incorporating other client’s API into our own games for a non-exclusive license deal.
Wrote an article for Mozilla Hacks blog: A-Frame comes to js13kGames: build a game in WebVR, and co-authored another one with Lee Reilly for GitHub’s blog: Build a game in 13kB or less with js13kGames.
I’ve organized something new this year - js13kGames Launch Party. We had panel with experts who were answering questions about the competition, I think it went ok.
Another month filled with work on the js13kGames competition, but it’s worth the hassle.
Finish the compo, manage swag - printing and shipping t-shirts and cardboards.