A few months ago Wim Jongman has opened an Issue in the GitHub repository of my Gamedev-Canvas-workshop, which is quite often forked and used as a base for hands-on workshops teaching basics of how to build HTML5 games, asking if it can be included as a Game example in Eclipse. Fast forward to now, and it's there already!
This is going to be a weird (but not sponsored!) blog post where I brag about a whole lot of cool swag I got from one particular company, and almost all because of one perticular person, so I'd like to officially thank him for that.
Another bi-monthly online meetup of the W3C Games Community Group happened a few days ago, on April 15th, and this time two main presentation topics revolved around Unity and WebCodecs.
The ongoing pandemic and the end of the Mozilla Tech Speakers program accelerated my shift in focus towards more writing and coding, but this didn't last for too long.
The last couple of months were tough, to say the least. They forced some changes in the plan I had for gamedev-related projects in 2020. The good thing is, given the diversification of our activities around Enclave Games, it shouldn't be that bad, although still an unpleasant shift in focus.
This is big news: Enclave Games was awarded with the Grant for the Web, and we'll be focusing on Web Monetization in at least the next half a year. Read on if you're curious how it all happened.
May was a tough month, with some work done, although I hoped more will be accomplished by the end of it. Still, things moved forward a bit further, so overall it wasn't that bad.
Even though I haven't planned any virtual talks for online events, I did it anyway. I've got the opportunity to briefly explain Web Monetization to my fellow Tech Speakers, which I happily taken.
Something I've been mentioning for the past few months is finally on: you can submit your Web Monetization project ideas to the first Grant for the Web Call for Proposals.