May was a tough month, with some work done, although I hoped more will be accomplished by the end of it. Still, things moved forward a bit further, so overall it wasn't that bad.
April revolved around the Gamedev.js Jam 2020 that was held online between April 13th and 26th - submission time is over, and its voting phase will last until tomorrow, May 3rd.
This is not going to be a surprise if I say we were affected by Covid-19 as well. It's not that bad as many other industries, but our daughter Kasia stays home and Ewa is taking care of schooling, so she don't have much time for anything else.
Even though 2020 is a leap year and February had 29 days instead of 28, it was rather slow and quiet month.
First month of the year was rather slow when it comes to the number of completed Enclave Games related tasks, mainly because I was sick most of the time. There's still a few interesting things to mention though.
Last month of the year, December, have seen a few events, and some swag being shipped to those who were suppose to get it a month or two ago already.
It was another busy month - I've focused mostly on finishing writing GDevelop tutorial, but also organized Gamedev.js Warsaw #14 meetup, and gave a lightning talk at the JS Poland conference.
This month's report is almost three weeks late, but I had my reasons: it was very busy recently, mostly js13kGames, MozFest, and WebBR.
September was another busy month full of js13kGames, but I managed to squeeze in finishing the NSHex Counter app, and visit Bielsko-Biała and Amsterdam in the meantime, both for the first time in my life.