W3C workshop at the onGameStart 2011 conference
HTML.next for Games, Warsaw, Poland
Way worse than native
Too many formats, play/sync issues
Web Storage, AppCache, IndexedDB, Web SQL
Gamepad, Pointer Lock, Fullscreen, ...
Borrowed from front-end
Go native or go home
It works! So, what now...?
Packaging to iOS, Android, Steam, ...
Fast hyper-casual mobile experiences
WebGPU, WebAssembly, WebXR,
hundreds of MBs of assets
2011 vs 2019