Learning the truth that the only constant is change is the most annoying thing someone with a solid plan can experience. Bonus points if you're in the autism spectrum and hate any changes to your plan whatsoever.
The second W3C Games CG online meetup this year (after January's AI one) happened last week, on Tuesday April 30th - this time we've talked about Web games at GDC.
StickerMule, the company from which we're buying all our stickers for more than a decade already decided to print tweets and frame them, so you can hang them on your wall. Weird? Yes. Did I get one? Obviously!
Our Flood Escape game was added to the Arcadia platform with all the levels already unlocked, including the newly implemented Badlucky one.
During June the countdown to js13kGames 2024 started, new Gamedev.js Weekly newsletter website was published, we've opened our swag Shop, added Badlucky level in Flood Escape, and announced OP Guild and Arcadia collaboration with cash prizes.
To celebrate thirteenth edition of the js13kGames competition happening this year we've decided to create a dedicated Badlucky level in our Flood Escape game.