Wizard Quest is completed! I also flew to London for the Mozilla All Hands, and spent some time preparing the js13kGames 2016 competition.
February report was greatly delated because I wanted to finish Wizard Quest first and consider it the February's One Game A Month completed entry, but I failed.
I've worked on a TV game, traveled to Singapore and wrote an article for MDN Games - January was a good month.
The past 2015 year was moderately good for me and for Enclave Games. Check out the article if you're interested in what happened over the last 12 months and what are the plans for the future.
It's insane how the time flies. I recently started sending out Gamedev.js Weekly newsletter to fellow game devs, and now it looks like 'recently' was almost two years ago!
Another month passed by - I've continued my WebVR gamedev activities: writing, talking and demoing. There's still some js13kGames work to be done too.
As expected, September was full of work on the js13kGames competition. I was able to travel a little bit in the meantime, but it wasn't much - I visited Lublin and Berlin.
Most of the month was taken over by js13kGames, obviously – sending more emails, accepting the entries and overall competition management. I also had the chance to run a gamedev workshop on another continent.
The next, fourth edition of the js13kGames competition just started - you have a whole month to create an HTML5 game in only 13 kilobytes.
I spent most of the month sending tons of emails to find judges, organize prizes and sponsors for the upcoming fourth edition of the js13kGames competition.