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Technical reviewing Polish translation of the Game Programming Patterns book

I still don't know how exacly I ended up tech reviewing the book with C++ code in it, but this somehow happened, and I'm happy I was able to add another new 'first-time' item to my technical experience.

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Gamedev.js Jam 2020 post mortem

The first edition of the online Gamedev.js Jam ended about a week ago, so it's time for a recap. Long story short: it went well, even better than I expected!

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Gamedev.js Jam 2020 is on!

Something I have planned for a few years already finally got launched. Because of the global Covid-19 situation, I got the final motivational push to actually do it this year, but interestingly enough, it also made the start date delayed by a month or two.

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GDevelop game tutorial for Season of Docs - project report

Back in August I was accepted to the first edition of the Season of Docs - Google's program to connect open source software with technical writers. I was set to write a hyper-casual game tutorial built in GDevelop engine.

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300 issues of the Gamedev.js Weekly newsletter

Who would've thought I'll send out the Gamedev.js Weekly newsletter issues three hundred times in a row, every single week since the beginning of January 2014?

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Google Season of Docs and GDevelop

It's official! I'll be participating in this year's Season of Docs where Google helps connect technical writers with open source projects and communities - I've teamed up with the GDevelop folks.

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Indie perspective on Web games at the W3C Workshop - take the survey!

Two weeks from now, 27-28 June 2019 at the Microsoft campus in Redmond, W3C will host a workshop about Web games. I'm lucky enough to be able to attend thanks to being part of the Mozilla Tech Speakers initiative.

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Support Phaser

I don't always publish blog posts about random things, but when I do, I really mean them. Plus I needed to show you a very cool addition to my sticker collection.

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Gamedevjs.com (re)launched

Usually most of my projects wait many months (if not years) in limbo queue to be actually released, because the TODO list have countless items on it and I constantly add more, but from time to time something happens and the item from the top is magically launched.

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HTML5 Games: Novice to Ninja - technical reviewing SitePoint's book

I'm happy to announce the book I was helping technically review is finally finished and available to be bought - HTML5 Games: Novice to Ninja witten by Earle Castledine and published by SitePoint.