May was a busy month for all kinds of Gamedev.js events in Warsaw - from a workshop, through hackathon, to a special edition of the meetup.
Instead of our usual Gamedev.js Warsaw #5 meetup this time we had a special one - Mozilla Developer Roadshow with Gamedev.js organized together with Mozilla and the Front-Trends conference and held in English (instead of Polish).
We had a very busy weekend a week ago - during Gamedev.js Weekend we've organized a workshop and a hackathon, both about HTML5 games, and I think it went very good.
I've finally made it - finished Flood Escape. There's other stuff in this monthly report, but you can absolutely ignore it, because I really finished Flood Escape this time.
We really wanted to participate in the Global Game Jam 2017 that was held in January - it was the first time with our baby girl Kasia, who was born a year ago.
Our fourth meetup was organized a few days ago - we met at the same place as usual on Thursday, April 20th. The talks we had were quite original this time.
I was invited to be one of the mentors at the Zdrowieton - a JavaScript hackathon focusing on the health and civilization issues. Obviously, I took the mentorship over the HTML5 games category.
Apart from the massive jet lag after GDC we are still being constantly sick, which is starting to get annoying. I haven't counted my productive hours in March as it would be too depressing to know.
I was invited by Maciej Matyka to visit his students at the University of Wrocław on March 30th and introduce my workshop about building HTML5 games with Phaser.
I'm getting used to giving two talks at a single conference - it was the case with my recent WebVR and Wizard Quest talks during Warszawskie Dni Informatyki (Warsaw IT Days).