I rarely do client work, but if a friend is recommending someone, I can at least talk about the details. It worked a year ago with Scooby-Do, and also this time with KFC.
After having the Mozilla Developer Roadshow in May, the Gamedev.js meetups returned to the regular place, Crux. During the sixth meetup happening in June we had something brand new - Gamedev.js Showcase, a way to show your games to the rest of the community.
May was a busy month for all kinds of Gamedev.js events in Warsaw - from a workshop, through hackathon, to a special edition of the meetup.
We had a very busy weekend a week ago - during Gamedev.js Weekend we've organized a workshop and a hackathon, both about HTML5 games, and I think it went very good.
Apart from the massive jet lag after GDC we are still being constantly sick, which is starting to get annoying. I haven't counted my productive hours in March as it would be too depressing to know.
I was invited by Maciej Matyka to visit his students at the University of Wrocław on March 30th and introduce my workshop about building HTML5 games with Phaser.
We had our third monthly Gamedev.js meetup in Warsaw on Wednesday, March 22nd - it went even better than expected.
February was a little bit crazy - we were sick most of the time while trying to finish the Flood Escape game before my travel to San Francisco for GDC. It didn't work.
I've teamed up with the BLUR folks to help them find HTML5 game developers eager to try the new messaging app that is also a platform to promote indie games.
The year 2016 is already over, so let's see how it went. Was it bad? Better than 2015? Good? See for yourself.