It took me a few good years to actually do it, but it's high time to update the website and change the blogging platform. This time though I've decided to make an extra effort and convert all the blog posts, so I won't start from scratch.
I still don't know how exacly I ended up tech reviewing the book with C++ code in it, but this somehow happened, and I'm happy I was able to add another new 'first-time' item to my technical experience.
May was a tough month, with some work done, although I hoped more will be accomplished by the end of it. Still, things moved forward a bit further, so overall it wasn't that bad.
Even though I haven't planned any virtual talks for online events, I did it anyway. I've got the opportunity to briefly explain Web Monetization to my fellow Tech Speakers, which I happily taken.
The first edition of the online Gamedev.js Jam ended about a week ago, so it's time for a recap. Long story short: it went well, even better than I expected!
Something I've been mentioning for the past few months is finally on: you can submit your Web Monetization project ideas to the first Grant for the Web Call for Proposals.
April revolved around the Gamedev.js Jam 2020 that was held online between April 13th and 26th - submission time is over, and its voting phase will last until tomorrow, May 3rd.
Coil website just got its Explore page refreshed to help discover and support Web Monetized creators, which was announced via their newsletter. The Gaming section include a few interesting links.
Something I have planned for a few years already finally got launched. Because of the global Covid-19 situation, I got the final motivational push to actually do it this year, but interestingly enough, it also made the start date delayed by a month or two.
This is not going to be a surprise if I say we were affected by Covid-19 as well. It's not that bad as many other industries, but our daughter Kasia stays home and Ewa is taking care of schooling, so she don't have much time for anything else.