I spent most of the month sending tons of emails to find judges, organize prizes and sponsors for the upcoming fourth edition of the js13kGames competition.
Not much gamedev related work happened in June as I spent the first week of the month on vacations (first time in 3 years!) and the last one attending the Mozilla work week in Canada.
I had the chance to go for my first work week with Mozilla - I was invited by the Developer Relations team (Technical Evangelism in particular) and spent a week from June 22nd till 27th in Whistler, Canada. It was a huge event with all the Mozilla employees and a bunch of lucky volunteers.
This time the main focus was put on creating the gamedev materials, so there was little to none work done on the games themselves.
There was a Front-Trends conference three weeks ago which I attended - it was happening in Warsaw where I live and I was at all the previous editions, so I couldn't miss it also this time.
Since the last report from March (posted in the middle of April) I’ve focused on the Technical Evangelism activities with the Wizard Quest bugfixing in the meantime. I hope both projects will make me happy eventually.
I've visited Siedlce for the second year in a row giving talk about HTML5 games and Firefox OS. The technology is still considered new when it comes to making games, but more and more people learn that it's not only for building simple websites anymore.
With a major delay, but here it is – monthly report for March. It’s quite short, boring and a little bit pessimistic.
February was quite different from what I was planning to do, and that’s good. Instead of putting more and more pressure on finishing Wizard Quest, I decided to finish some client work. Due to various reasons there was little to none of that, so I was able to spend a whole lot of time working on my game.
Monthly report for the first month of 2015, January, is here. There’s more to be documented than in December, but the budget is still “behind the schedule”, to say it softly. My main priority right now is to finish, close and monetize two cilent projects “I’m working on” for far too long already.