I was lucky enough to be selected as one of the speakers for the Mozilla DevRoom at the FOSDEM event happening last weekend in Brussels, Belgium.
Many major cities in the world hosted Global Game Jam this past weekend. I was at the Poznań Game Jam promoting HTML5 and JavaScript as the technology of choice to create the games, along with Firefox OS as the perfect mobile platform for the job.
We’ve attended the Poznan Game Jam last weekend, part of the Global Game Jam happening all over the world, and created a mini game called Postmen of the Galaxy which you can play online. The prototype for something bigger that we’re planning to finish later on was created using Phaser.
Let’s write something different than a monthly report this time. The game Hungry Fridge was redesigned, so you can enjoy the new graphics with the same gameplay – let’s see how it went.
December report will be short as Christmas practically took over half of the month.
The summary for November is not so good: fightnig with clients to get the money for my work, doing lots of unrelated stuff, fixing bugs, low interest of publishers in buying licenses for our games, no time for Wizard Quest development. At the beginning of 2015 I will have to revise my plans for the future.
After the successful visit at the ZTG Gamedev Convention I travelled to Budapest in Hungary to give two talks in one day at the Hungarian Web Conference. I was welcomed by the local community and enjoyed my time there.
The whole month was focused on the client work, closing the js13kGames competition and speaking at the conferences. It was a tough month – a lot of work and bug fixing, but nothing solid to show, almost no earnings and there are still so many things left to do.
I was invited to the ZTG conference a year ago, but Mozilla Festival event was already booked for the same date, so I said I'll try to visit them next year. I wasn't sure whether I'll be going to MozFest again this year, but I ended up traveling to Poznań instead of London.
The whole month passed so quickly, almost everything revolved around the js13kGames competition with which I still have a lot to do – print and ship the t-shirts, manage all the prizes etc. Here’s the detailed break-down of my work during September: