It's this time of the month again - let's see if Christmas got in the way of doing some cool gamedev stuff in December.
I had the great pleasure to be invited to the Mozilla Work Week which took place in Orlando, Florida, USA on the week of December 7th-11th. It was my second Work Week as the first one was in Whistler six months earlier. This was a special one because we were spending our time next to the Disney World.
I've open sourced the Enclave Phaser Template a few days ago while working on the new version of Captain Rogers, and realized that Enclave Games already have a few open source projects, so it would be cool to list them all on one page.
I've created and open sourced Enclave Games' starter template for building HTML5 games with Phaser and I hope you can use it in your next gamedev project.
I spent November writing gamedev articles for MDN, demoing WebVR in London and realizing I finished a game some time ago already.
It's insane how the time flies. I recently started sending out Gamedev.js Weekly newsletter to fellow game devs, and now it looks like 'recently' was almost two years ago!
The Device Lab website launched a few months ago, but the Lab itself appeared on the OpenDeviceLab.com map very recently. It's still 'one of many' projects that I run with no fixed headquarters and an uncertain future, but it already tries to serve its purpose.
It was my second visit to MozFest - the first time was two years ago at MozFest 2013 and I was amazed by the specific festival atmosphere. That's why I decided to go this year too, but this time with a different session.
I haven't released any new games in a very long time, because I focused on a variety of other gamedev projects even more than usual. There are finally some good news though - more work on Wizard Quest 'in the meantime' and the newest game, Caveman Grru.
Another month passed by - I've continued my WebVR gamedev activities: writing, talking and demoing. There's still some js13kGames work to be done too.