Apart from the massive jet lag after GDC we are still being constantly sick, which is starting to get annoying. I haven't counted my productive hours in March as it would be too depressing to know.
We had our third monthly Gamedev.js meetup in Warsaw on Wednesday, March 22nd - it went even better than expected.
February was a little bit crazy - we were sick most of the time while trying to finish the Flood Escape game before my travel to San Francisco for GDC. It didn't work.
Our second Gamedev.js meetup was moved to the new location - Hoża 51, and we liked it so much that we're gonna stay there for longer.
Monthly report for January is here, although way later than it should be - check out what happened during that month.
We've started monthly Gamedev.js meetups in Warsaw - it's a great opportunity to gather local HTML5 game development community in one place.
The year 2016 is already over, so let's see how it went. Was it bad? Better than 2015? Good? See for yourself.
As you can imagine in December I wasn't too active because of the inevitable Christmas time - I mostly focused on answering emails to not be swamped by them too much.
After selling all 20 tickets for the first workshop in less than 24 hours, it was more than obvious that the second one is going to happen really soon.
I was able to start something I wanted to do for the past couple of years already - Gamedev.js workshops, so November can definitely be considered a good month.