Mozilla Tech Speakers meetup we had in Berlin in September, then led to creating a very casual slide deck for an internal talk, then expanding it into a proper one for the Meet.js Warsaw #19 meetup, and after that giving the same talk for 500 people at the JS Kongress conference in November.
An unplanned evolution of the topic that was quite interesting for the audience - many people related to the situation I was in with their own projects, even those non-gamedev or created using different technologies. The feedback was very positive, so I decided to polish and improve the presentation for the future speaking opportunities.
It was a new type of talk for me - first time not explaining the APIs with the source code, but telling the story using funny gifs and memes. It ended up being a positive outcome even though it started as a case study of a failed project. But can you consider it a failure if the game was finished eventually? I’m so happy I did it after all, even though I wanted to trash the project so many times over the years.