did two talks in 2017: A-Frame, and how to make a simple game in 4 years (based on the Wizard Quest experiences), and this year it was all about lessons learned from the js13kGames competition (which runs yearly since 2012). Looks like “new year - new topic” rule.
As you may (or may not) remember, Warsaw IT Days is a student-focused event with many tracks, and job fairs happening in the meantime - everyone can find something for themselves. The venue is great, plus there’s always pizza for lunch.
I had a good time slot: speaking just before noon. Not too early, not just before or after lunch, not too late. The room wasn’t the biggest, but was full, which is always cool.
I gave the talk “What can we learn from 800 games made for a jam, 13 kb each”, which I feel most comfortable with recently. After the presentation I had a lot of questions, as usual - it’s great to see genuine interest in what I just said, and appreciate an extra effort to learn more.
I suppose you can already assume my presence at the upcoming event next year, with a brand new talk title, which I absolutely don’t know yet.