I'm excited to announce that I was accepted as a co-chair into the W3C Games Community Group, joining Tom Greenaway from Google and Noël Meudec from Meta, with the support of François Daoust from W3C.
First W3C Games CG workshop entirely dedicated to blockchain and NFTs in web games happened online on Tuesday March 29th, and it was definitely the weirdest out of all our events so far.
I've participated in two online events in January: Web 3 Round Table by OP Games about gaming now versus gaming in Web 3, and W3C Web Games workshop about next generation monetization.
A two-day event all about the Web Monetization API was held online on July 28-29th, wih the showcase of monetized projects during the first day, and discussions during the second. Yup, I talked about our Grant project.
This time during our bi-monthly W3C Games Community Group meetup that happened June 22nd we had three presentations: Godot's and Pixi's history and future, and an update from Coil about the upcoming Web Monetization Workshop and the Rafiki project.
The last couple of months were tough, to say the least. They forced some changes in the plan I had for gamedev-related projects in 2020. The good thing is, given the diversification of our activities around Enclave Games, it shouldn't be that bad, although still an unpleasant shift in focus.
This is big news: Enclave Games was awarded with the Grant for the Web, and we'll be focusing on Web Monetization in at least the next half a year. Read on if you're curious how it all happened.
Last month of the year, December, have seen a few events, and some swag being shipped to those who were suppose to get it a month or two ago already.
A few days ago, on Saturday December 21st, I've helped organize Gamedev.js workshop where Michał Budzyński and Staś Małolepszy did really cool intro to the Entity Component System using Breakout game's source code as an example.