March 20th 2016 was the release date of my biggest project yet - Kasia Mazur. All she's interested in right now is crying, sleeping and pooping, but in the near future she'll be our Creative Director, Event Coordinator and probably also a QA Tester in the Enclave Games family.
February report was greatly delated because I wanted to finish Wizard Quest first and consider it the February's One Game A Month completed entry, but I failed.
I've worked on a TV game, traveled to Singapore and wrote an article for MDN Games - January was a good month.
The past 2015 year was moderately good for me and for Enclave Games. Check out the article if you're interested in what happened over the last 12 months and what are the plans for the future.
I participated in Global Game Jam 2016 happening last weekend and this is the first time that I can actually say it was a good one as I was able to finish the game - even the smallest one. Here's how the Ritual Duel was created.
I spent November writing gamedev articles for MDN, demoing WebVR in London and realizing I finished a game some time ago already.
I haven't released any new games in a very long time, because I focused on a variety of other gamedev projects even more than usual. There are finally some good news though - more work on Wizard Quest 'in the meantime' and the newest game, Caveman Grru.
Most of the month was taken over by js13kGames, obviously – sending more emails, accepting the entries and overall competition management. I also had the chance to run a gamedev workshop on another continent.
I spent most of the month sending tons of emails to find judges, organize prizes and sponsors for the upcoming fourth edition of the js13kGames competition.
This time the main focus was put on creating the gamedev materials, so there was little to none work done on the games themselves.