The fourth edition of Kernel Gaming Guild (started with KB2) is history, but the good news are: you can catch up on all the recordings if you haven't followed them live.
I've participated in two online events in January: Web 3 Round Table by OP Games about gaming now versus gaming in Web 3, and W3C Web Games workshop about next generation monetization.
I wasn't planning much for October, but ended up with a whole lot of online events I've attended and actively participated in over the past month.
A two-day event all about the Web Monetization API was held online on July 28-29th, wih the showcase of monetized projects during the first day, and discussions during the second. Yup, I talked about our Grant project.
Second public Call for Proposals for the Grant for the Web program is now open! The first one was announced more than a year ago, in May 2020, and the program evolved since then bringing many interesting Web Monetization experiments to life.
The very first Grant for the Web program community call was happening last week, on Thursday June 24th, and I was lucky enough to be presenting about our very own project that we completed recently.
This time during our bi-monthly W3C Games Community Group meetup that happened June 22nd we had three presentations: Godot's and Pixi's history and future, and an update from Coil about the upcoming Web Monetization Workshop and the Rafiki project.
Something I was hoping and waiting for - Richard Davey, the author of Phaser, is currently working on the fourth version of the framework full time.
Second cohort of the Kernel program, first one game-themed, ended up already, so it's time to summarize all the sessions that we had over those past few weeks.
A few days ago, on Thursday March 4th, I've joined a session about the Diverse Game Developers Fund (started by IGDA Foundation and supported by the Grant for the Web program) at the Indie Game Business online conference.