February was quite different from what I was planning to do, and that’s good. Instead of putting more and more pressure on finishing Wizard Quest, I decided to finish some client work. Due to various reasons there was little to none of that, so I was able to spend a whole lot of time working on my game.
I decided to close as many active projects as possible in March. Unfortunately I wasn’t able to close them all, only a few, but I can still focus on that in April. Let’s see how the March report look like: