More than a week ago I was speaking at the Game Industry Conference that was held during the Poznań Game Arena on October 5-8th 2017 in Poznań, Poland.
Just like a year ago, I visited Poznań to give a gamedev talk. This time, instead of Firefox OS, I presented about WebVR.
As expected, September was full of work on the js13kGames competition. I was able to travel a little bit in the meantime, but it wasn't much - I visited Lublin and Berlin.
Monthly report for the first month of 2015, January, is here. There’s more to be documented than in December, but the budget is still “behind the schedule”, to say it softly. My main priority right now is to finish, close and monetize two cilent projects “I’m working on” for far too long already.
We’ve attended the Poznan Game Jam last weekend, part of the Global Game Jam happening all over the world, and created a mini game called Postmen of the Galaxy which you can play online. The prototype for something bigger that we’re planning to finish later on was created using Phaser.
December report will be short as Christmas practically took over half of the month.
The summary for November is not so good: fightnig with clients to get the money for my work, doing lots of unrelated stuff, fixing bugs, low interest of publishers in buying licenses for our games, no time for Wizard Quest development. At the beginning of 2015 I will have to revise my plans for the future.
The whole month was focused on the client work, closing the js13kGames competition and speaking at the conferences. It was a tough month – a lot of work and bug fixing, but nothing solid to show, almost no earnings and there are still so many things left to do.
I was invited to the ZTG conference a year ago, but Mozilla Festival event was already booked for the same date, so I said I'll try to visit them next year. I wasn't sure whether I'll be going to MozFest again this year, but I ended up traveling to Poznań instead of London.