It's quite incredible and terrible at the same time that it took me about a year (if not even more) from when I started talking about 100 Days of Code to actually starting the challenge, but here it finally is.
The past 2015 year was moderately good for me and for Enclave Games. Check out the article if you're interested in what happened over the last 12 months and what are the plans for the future.
I participated in Global Game Jam 2016 happening last weekend and this is the first time that I can actually say it was a good one as I was able to finish the game - even the smallest one. Here's how the Ritual Duel was created.
February was quite different from what I was planning to do, and that’s good. Instead of putting more and more pressure on finishing Wizard Quest, I decided to finish some client work. Due to various reasons there was little to none of that, so I was able to spend a whole lot of time working on my game.
Monthly report for the first month of 2015, January, is here. There’s more to be documented than in December, but the budget is still “behind the schedule”, to say it softly. My main priority right now is to finish, close and monetize two cilent projects “I’m working on” for far too long already.
Many major cities in the world hosted Global Game Jam this past weekend. I was at the Poznań Game Jam promoting HTML5 and JavaScript as the technology of choice to create the games, along with Firefox OS as the perfect mobile platform for the job.
We’ve attended the Poznan Game Jam last weekend, part of the Global Game Jam happening all over the world, and created a mini game called Postmen of the Galaxy which you can play online. The prototype for something bigger that we’re planning to finish later on was created using Phaser.