For the very first time since 2010 I was able to finally mix two of my passions: building web games and playing Neuroshima Hex.
This month's report is mostly about updating Enclave Phaser Template and the trip to London to give a WebXR talk at the FullStack conference.
Finally, after way longer than I wanted or expected, the Enclave Phaser Template was updated from Phaser version 2.6.2 to the currently latest version 3.18.1.
It all started in November 2018 when Jupi asked me if I'd be interested in a new project she's doing with Rami Ismail. Given it was suppose to be a small game that takes no more than a few hours to develop, I was totally up for it.
April revolved around 100 Days of Code, Gamedev.js Warsaw #11 meetup and starting the countdown to js13kGames 2019.
It's quite incredible and terrible at the same time that it took me about a year (if not even more) from when I started talking about 100 Days of Code to actually starting the challenge, but here it finally is.
March was all about me trying to start learning Phaser 3 to update Enclave Phaser Template and planning Gamedev.js activities at the Warsaw IT Days. First one didn't work well, but at least the second one went better.
Not much to tell, given the previous report was written less than two weeks ago. After a few months of trials and tribulations I've managed to sort stuff on my laptop and complete a full backup, including a total reinstall of the operating system from scratch.
Last month of 2018 was rather quiet, as you'd expect - not much had happened in the first half, and the second was taken over by Christmas.
I don't always publish blog posts about random things, but when I do, I really mean them. Plus I needed to show you a very cool addition to my sticker collection.