The second W3C Games CG online meetup this year (after January's AI one) happened last week, on Tuesday April 30th - this time we've talked about Web games at GDC.
Two months after our previous W3C Games CG meetup about Godot 4, this time we had Georg Zoeller from Omnitool talking about the use of generative AI to create games during the recent January 16th call.
During our November W3C Games CG meetup we had Fabio Alessandrelli talking about web port challenges in Godot 4.
I'm excited to announce that I was accepted as a co-chair into the W3C Games Community Group, joining Tom Greenaway from Google and Noël Meudec from Meta, with the support of François Daoust from W3C.
This year's js13kGames opening and closing online meetups, Kick-off and Awards Ceremony respectively, after a few years of being led by Sascha Depold from eBay, were hosted by me personally.
A few days ago, on Tuesday September 6th, the W3C Games Community Group gathered to talk about the Open Web Games Directory we've discussed in the past during some of the previous meetups and TPAC sessions.
I was invited to give a talk at the Andersen's office in Cracow during the Front-end Hero meetup on July 14th, where I talked about building games in 13 kilobytes.
July's W3C Games Community Group meetup was organized around Huabin Ling who gave a talk Advancing web gaming to new heights with Cocos showcasing capabilities of Cocos Creator.
After two years of online presence I finally decided to start appearing at physical events again, and ended up attending a Randlab meetup and the ConfrontJS conference two days later.
This month's W3C Games Community Group meetup was joined by the Web and Network Interest Group to discuss the intersection between games and networking technologies.