A few months ago Wim Jongman has opened an Issue in the GitHub repository of my Gamedev-Canvas-workshop, which is quite often forked and used as a base for hands-on workshops teaching basics of how to build HTML5 games, asking if it can be included as a Game example in Eclipse. Fast forward to now, and it's there already!
I'm honored to be listed among the fine folks of the GitHub Stars program, which gathers shining individuals from the world’s largest open source community, though I still think I got mistaken for someone else.
The last couple of months were tough, to say the least. They forced some changes in the plan I had for gamedev-related projects in 2020. The good thing is, given the diversification of our activities around Enclave Games, it shouldn't be that bad, although still an unpleasant shift in focus.
It's official! I'll be participating in this year's Season of Docs where Google helps connect technical writers with open source projects and communities - I've teamed up with the GDevelop folks.
Another year running Enclave Games have passed, so let's do the usual summary of the last twelve months and highlight entirely missed predictions from the previous one.
I was invited recently to the global gathering of all the Mozilla's employees and selected volunteers, second time in a row after the All Hands in Austin last December - this time it happened in San Francisco between June 11th and 15th.
I'm getting back to the 'tradition' of publishing monthly reposts three weeks late. This time the usual structure of the report will be a little different than the usual with a focus on the 'Other' section.
It's been a few months since I started working on the Progressive Web Apps series of articles for MDN Web Docs, it was way longer when I wanted to actually start doing that but didn't have the time, yet the story finally have a happy ending.
It seems the last few months were quite intense - either because of various events, or me finally getting back at writing. April wasn't different from that too.
March was a busy month - I've finally finished writing the Progressive Web Apps articles and gave a few talks, mostly lessons learned from the js13kGames competition.