It was another busy month - I've focused mostly on finishing writing GDevelop tutorial, but also organized Gamedev.js Warsaw #14 meetup, and gave a lightning talk at the JS Poland conference.
This month's report is almost three weeks late, but I had my reasons: it was very busy recently, mostly js13kGames, MozFest, and WebBR.
I was lucky enough to be asked by Loup Design handling the Grant for the Web fund for Coil to showcase Web Monetized games at the Mozilla Festival's arcade booth - we were showing both Enclave Games creations and js13kGames entries from the Web Monetization category, and tossed in a WebXR game as it's always fun to play VR games at such events.
A few days ago, on Tuesday October 15th we had our thirteenth Gamedev.js Warsaw meetup, and so a special edition dedicated to js13kGames 2019 was held that day.
September was another busy month full of js13kGames, but I managed to squeeze in finishing the NSHex Counter app, and visit Bielsko-Biała and Amsterdam in the meantime, both for the first time in my life.
I'm lucky enough to be part of the Mozilla Tech Speakers program since the very beginning and it's great to see how it grew over the years, and that there are so many super smart and talented people around the world participating. This year's opportunity to meet some of them in person happened in Amsterdam this past weekend, on September 28-29th 2019.
It looks like the W3C workshop about Web games in Seattle was crucial for the future of Enclave Games - we're going to invest our time and efforts into exploring Web Monetization opportunities with Coil.
Remember when I said I'm not gonna travel anywhere near September 13th, because there's just too much work accepting the js13kGames competition entries? Well, I was giving a talk the next day in another city - Bielsko-Biała.
For the very first time since 2010 I was able to finally mix two of my passions: building web games and playing Neuroshima Hex.