This year's js13kGames opening and closing online meetups, Kick-off and Awards Ceremony respectively, after a few years of being led by Sascha Depold from eBay, were hosted by me personally.
Meet.js Summit is the very first conference I gave talk at, all the way back in 2012, so a decade later I was quite happy to be able to join the 2022 edition as a speaker again.
We've been offered Grid Studio frames as physical prizes in the js13kGames competition, and I was lucky enough to get two frames for myself - a Game Boy console and an XBox One controller.
I was invited to give a talk at the Andersen's office in Cracow during the Front-end Hero meetup on July 14th, where I talked about building games in 13 kilobytes.
After speaking at the Code Europe conference in 2016 about A-Frame and in 2017 about js13kGames, I decided to visit the Warsaw edition this year that happened June 2nd at the National Stadium as an attendee. Especially since Gamedev.js became the Community Partner of the event.
Last month, on April 7-8th 2022, the JS Gamedev Summit was held online - a conference focusing on web game development, something that rarely happened in the past years.
I was invited to be the very first guest of the newly launched Dev Spotlight series of interviews with the developers having their games listed on the Arcadia platform created and run by the OP Games team.
I'm happy to report that after being awarded the GitHub Star status last year, and going through the verification process at the beginning of 2022, I was renewed for the second year in the program.
I was interviewed by 4Everland, one of the js13kGames 2021 partners who joined the brand new Decentralized category in the competition this year.
Our latest bi-monthly W3C Games Community Group meetup was held online on November 30th, and this time we had the author of Roadroller (the js13kGames 2021 hit), Kang Seonghoon, talk about his heavyweight JavaScript packer.