The whole month passed so quickly, almost everything revolved around the js13kGames competition with which I still have a lot to do – print and ship the t-shirts, manage all the prizes etc. Here’s the detailed break-down of my work during September:
Most of the August activities revolved around the js13kGames competition. There was so much to be done and I’m not fully happy with the results. I didn’t have time to complete all of the plans I had, but overall I’m amazed by the growing community around the compo.
The js13kGames competition has started and with only a small delay I was able to finish Triskaidekaphobia, the game that promotes the competition. Triskaidekaphobia means the fear of the number thirteen, as for me it’s the perfect title for the game.
It’s time for the next Monthly Report, this time for July. Without any delays, let’s see what happened during that month.
The story behind Full Immersion is way shorter than those about Monser Wants Candy and Hungry Fridge, but I think it’s still worth writing a word or two.
It’s time for another monthly report – this time for June. I’m quite happy with that month as I finished some of the projects I was working on for way too long.
I wanted to complete a full year with One Game a Month challenge, but I failed miserably in January, so I’m just trying to finish some of the games I started half a year ago or so. The last time it was Monser Wants Candy – started in October 2013, finished in July 2014. Now’s the time for Hungry Fridge – started in November 2013, finished… right now.
I was quite busy through May, but I can’t say I’m completely happy with the results. Here’s the summary of my work that month.
So here it is: HTML5 Game Development Insights book printed by Apress was published a few days ago and is already available at Amazon. I wrote only one chapter, but still it's the first printed material with me as an author, so I'm super happy about that.
It’s the beginning of May so it’s time for the next monthly report – April. I still think I’m developing games way too slow, but I’m trying to work on that.