Finally, a not delayed Monthly Report. February was ok-ish given what were the plans - I haven't worked on any of the gamedev projects, but I did wrote a few articles and attended some events.
I was invited to be a mentor at the Edukaton, a hackathon that was aiming to teach how not to get scammed - it was held on February 16th-18th in Warsaw.
I'm not sure if it's possible to go even deeper, but during the last weekend of January 2018 there was an event inside an event, that was part of the bigger event.
May was a busy month for all kinds of Gamedev.js events in Warsaw - from a workshop, through hackathon, to a special edition of the meetup.
We had a very busy weekend a week ago - during Gamedev.js Weekend we've organized a workshop and a hackathon, both about HTML5 games, and I think it went very good.
It was a game development hackathon that happened on September 24th at CVSR College of Engineering in Hyderabad, India and was organized by Harsha Bandaru - Mozilla Representative in that area.
After my talk at the RejectJS conference about Firefox OS and HTML5 games in which I showed Captain Rogers being ported to the Mozilla mobile operating system I thought I'll spend the rest of the month being an attendee at onGameStart and chill out with my friends. But in the meantime there was another event on the way.