It was another busy month - I've focused mostly on finishing writing GDevelop tutorial, but also organized Gamedev.js Warsaw #14 meetup, and gave a lightning talk at the JS Poland conference.
Back in August I was accepted to the first edition of the Season of Docs - Google's program to connect open source software with technical writers. I was set to write a hyper-casual game tutorial built in GDevelop engine.
It's official! I'll be participating in this year's Season of Docs where Google helps connect technical writers with open source projects and communities - I've teamed up with the GDevelop folks.
This month's report is mostly about updating Enclave Phaser Template and the trip to London to give a WebXR talk at the FullStack conference.
Two key events happened in June: I've attended the W3C workshop about Web games and presented indie perspective on the topic, and we've released our demo for the Meditations Games project.
Last week I had a great opportunity to meet with many folks from various companies at the W3C workshop on Web games which was held in Microsoft's office in Redmond to discuss the future of Web game development.
Last month of 2018 was rather quiet, as you'd expect - not much had happened in the first half, and the second was taken over by Christmas.
Google Campus in Warsaw was the place I visited a few times recently, and every single time with a slightly different role and approach, although all of them related to game development.
I was invited by the Mozilla's Developer Relations team to help with their presence at the Game Developers Conference and related events happening in San Francisco.