I spent November writing gamedev articles for MDN, demoing WebVR in London and realizing I finished a game some time ago already.
It's insane how the time flies. I recently started sending out Gamedev.js Weekly newsletter to fellow game devs, and now it looks like 'recently' was almost two years ago!
Another month passed by - I've continued my WebVR gamedev activities: writing, talking and demoing. There's still some js13kGames work to be done too.
Monthly report for the first month of 2015, January, is here. There’s more to be documented than in December, but the budget is still “behind the schedule”, to say it softly. My main priority right now is to finish, close and monetize two cilent projects “I’m working on” for far too long already.
It’s time for another monthly report – this time for June. I’m quite happy with that month as I finished some of the projects I was working on for way too long.
I've started Gamedev.js Weekly half a year ago and now, when it reached 2000 subscribers I decided to move it to its own domain and polish the design a bit.
I was quite busy through May, but I can’t say I’m completely happy with the results. Here’s the summary of my work that month.
It’s the beginning of May so it’s time for the next monthly report – April. I still think I’m developing games way too slow, but I’m trying to work on that.
I decided to close as many active projects as possible in March. Unfortunately I wasn’t able to close them all, only a few, but I can still focus on that in April. Let’s see how the March report look like: