I prefer to not come back to Wizard Quest as I literally hate that game, but when it was stolen and then sold cheap I had to do something about it.
Usually most of my projects wait many months (if not years) in limbo queue to be actually released, because the TODO list have countless items on it and I constantly add more, but from time to time something happens and the item from the top is magically launched.
The year 2016 is already over, so let's see how it went. Was it bad? Better than 2015? Good? See for yourself.
In my Gamasutra article I hate Wizard Quest I've mentioned I'll bury the source code of this game someplace deep and forget about it for at least an eternity, but the feedback was so positive I decided to update it a bit after the release. Plus there was some security issues I had to take care of.
I missed the last meet.js in Warsaw (followed by Kyle Simpson's workshops) because I was in Berlin for the Tech Speakers meetup and the View Source conference, but I couldn't miss the next one which happened on November 24th.
July was mostly spent on preparing the js13kGames competition - sending hundreds of emails, acquiring sponsors, judges and prizes.