The summary for November is not so good: fightnig with clients to get the money for my work, doing lots of unrelated stuff, fixing bugs, low interest of publishers in buying licenses for our games, no time for Wizard Quest development. At the beginning of 2015 I will have to revise my plans for the future.
During the onGameStart 2012 conference in Warsaw this September I've met Robert Podgórski, the boss of the BlackMoon Design studio specialized in the pixel art. They are awesome and we figured out that we can try and make a simple HTML5 game to see if the collaboration will be successful. That is how the Wizard Quest HTML5 game idea was born.