Most of the August activities revolved around the js13kGames competition. There was so much to be done and I’m not fully happy with the results. I didn’t have time to complete all of the plans I had, but overall I’m amazed by the growing community around the compo.
I’ve finally published my third game created with Robert, Monster Wants Candy. As usual, he came with the story and graphic design and I have coded everything up.
The Mozilla Festival in which I participated was held during October 25th-27th last year, but I was quite busy lately and didn't have time to post on this blog regularly. I'm still amazed by the event, so decided to write it down even though it was more than 3 months ago.
Thanks to GitHub you can use their Pages to host any website without backend directly from your repository. HTML5 games are not different – it’s just HTML, CSS and JavaScript. If your games get a lot of traffic and you don’t want to pay too much for hosting, plus you can share the code as open source, then it’s the ideal solution for you.
I wanted to try Clay.io platform for some time now and fortunately I found some free time to tinker with it after finishing my HTML5 mobile game Captain Rogers. I decided to see if the API is so easy to implement. I have to admit that it’s great – there are high quality docs which helps you a lot when working on implementing it.
As you may already figured out I'm lately more into HTML5 mobile games rather than front-end development. That's why Enclave Games was born - it is an Indie Game Development studio focused on mobile HTML5 games. It's one-man-army for now, I'll focus on mobile HTML5 games for some time and see what happens.
I had the pleasure of speaking at the Web-5 conference in Béziers on June 14th about Firefox OS and HTML5 games - here are my quick notes about that event. I really enjoyed it, spent few lovely days in sunny France and met a lot of interesting people!