Ewa Mazur

Blog

A new beginning... again

It took me a few good years to actually do it, but it's high time to update the website and change the blogging platform. This time though I've decided to make an extra effort and convert all the blog posts, so I won't start from scratch.

Enclave Games

Enclave Games Monthly Report: May 2020

May was a tough month, with some work done, although I hoped more will be accomplished by the end of it. Still, things moved forward a bit further, so overall it wasn't that bad.

Enclave Games

Enclave Games Monthly Report: March 2020

This is not going to be a surprise if I say we were affected by Covid-19 as well. It's not that bad as many other industries, but our daughter Kasia stays home and Ewa is taking care of schooling, so she don't have much time for anything else.

Enclave Games

Enclave Games in 2019, and plans for 2020

Tradition of laughing while comparing what I wanted to do with Enclave Games in a given year versus what actually happened continues. Let's recap the past year and prepare some plans for the upcoming one that probably won't happen anyway.

Events

ConFrontJS 2019 versus Disney on Ice

Who would've thought I'll be running around Warsaw and trying to cover Disney on Ice (Torwar) location and ConFrontJS conference (Engineering Design Center) at almost the same time, and get away with it?

Gamedev

GDevelop game tutorial for Season of Docs - project report

Back in August I was accepted to the first edition of the Season of Docs - Google's program to connect open source software with technical writers. I was set to write a hyper-casual game tutorial built in GDevelop engine.

Gamedev

Google Season of Docs and GDevelop

It's official! I'll be participating in this year's Season of Docs where Google helps connect technical writers with open source projects and communities - I've teamed up with the GDevelop folks.

js13kGames

The js13kGames 2015 competition has started!

The next, fourth edition of the js13kGames competition just started - you have a whole month to create an HTML5 game in only 13 kilobytes.