After June's meetup about Godot, Coil, and Pixi we've gathered online for the September one to talk about GDevelop with Florian Rival and Clément Pasteau.
It took me a few good years to actually do it, but it's high time to update the website and change the blogging platform. This time though I've decided to make an extra effort and convert all the blog posts, so I won't start from scratch.
May was a tough month, with some work done, although I hoped more will be accomplished by the end of it. Still, things moved forward a bit further, so overall it wasn't that bad.
This is not going to be a surprise if I say we were affected by Covid-19 as well. It's not that bad as many other industries, but our daughter Kasia stays home and Ewa is taking care of schooling, so she don't have much time for anything else.
Tradition of laughing while comparing what I wanted to do with Enclave Games in a given year versus what actually happened continues. Let's recap the past year and prepare some plans for the upcoming one that probably won't happen anyway.
Who would've thought I'll be running around Warsaw and trying to cover Disney on Ice (Torwar) location and ConFrontJS conference (Engineering Design Center) at almost the same time, and get away with it?
Back in August I was accepted to the first edition of the Season of Docs - Google's program to connect open source software with technical writers. I was set to write a hyper-casual game tutorial built in GDevelop engine.
It's official! I'll be participating in this year's Season of Docs where Google helps connect technical writers with open source projects and communities - I've teamed up with the GDevelop folks.