Time to start the official preparations for the upcoming js13kGames 2019 competition. Why now? Because, as you can see below, there's only 13 weeks, 13 days, 13 hours, 13 minutes and 13 seconds left till the start, that's why!
Finally, a not delayed Monthly Report. February was ok-ish given what were the plans - I haven't worked on any of the gamedev projects, but I did wrote a few articles and attended some events.
The submission deadline for the js13kGames 2017 competition was September 13th, but it took almost half a year to finish that edition and be able to write a post mortem.
Let's look at the js13kGames 2017 competition from the perspective of those few months that already passed, see why this one was special, and why it have to change.
Let's quickly summarize two conferences that happened in Warsaw recently: Code Europe on December 7th and GDG DevFest on December 9th. Both events were confirmed very late and both happened just before I flew to Austin for Mozilla's All Hands.
This monthly report is delayed three weeks - it shows how busy my schedule was. There still was a lot of work with the js13kGames competition, but at least it's finally getting to an end. Also, the last Gamedev.js Warsaw meetup this year happened.
Even though the js13kGames competition ended, there's still plenty of work to be done. I did manage to do some other things in the meantime though.
We did something brand new this year - organized launch party for the js13kGames competition, as part of the Gamedev.js meetups in Warsaw.
Most of the time was spent on preparations for the js13kGames competition, 2017 edition. The compo starts in the middle of August, and needs a whole lot of time to make it work.
We've decided to extend the deadline for submissions to the AirConsole HTML5 Game Contest 2016 - you have more than two weeks left to send in your game.