If you haven't noticed, a new portal from Google launched more than a month ago - it's called GameSnacks, and focuses on delivering fast casual gaming experiences.
It's quite incredible and terrible at the same time that it took me about a year (if not even more) from when I started talking about 100 Days of Code to actually starting the challenge, but here it finally is.
Usually most of my projects wait many months (if not years) in limbo queue to be actually released, because the TODO list have countless items on it and I constantly add more, but from time to time something happens and the item from the top is magically launched.
It's been a few months since I started working on the Progressive Web Apps series of articles for MDN Web Docs, it was way longer when I wanted to actually start doing that but didn't have the time, yet the story finally have a happy ending.
After the incredible trip to Iceland for the first JSConf there I had a week to prepare myself for the next journey, this time a lot closer - to Berlin.
July was mostly spent on preparing the js13kGames competition - sending hundreds of emails, acquiring sponsors, judges and prizes.
I decided to take a personal challenge and try to make one game per month this year. Half of that time already passed, so let's see how it worked so far.
I hate that game, literally. Almost four years ago I started working on it with BlackMoon Design, it was suppose to be the first serious HTML5 game from Enclave Games, but it ended up being a huge pain - here's the story.