I spent November writing gamedev articles for MDN, demoing WebVR in London and realizing I finished a game some time ago already.
Just like a year ago, I visited Poznań to give a gamedev talk. This time, instead of Firefox OS, I presented about WebVR.
I had the pleasure to go once again to Reject.js conference after two years when I talked about Firefox OS and HTML5 games, but this time in a totally different role - as someone taking care of the WebVR and Games setup in the Mozilla lounge. My stay was expanded to JSConf.eu conference too.
Most of the month was taken over by js13kGames, obviously – sending more emails, accepting the entries and overall competition management. I also had the chance to run a gamedev workshop on another continent.
This time the main focus was put on creating the gamedev materials, so there was little to none work done on the games themselves.
There was a Front-Trends conference three weeks ago which I attended - it was happening in Warsaw where I live and I was at all the previous editions, so I couldn't miss it also this time.
I was lucky enough to be selected as one of the speakers for the Mozilla DevRoom at the FOSDEM event happening last weekend in Brussels, Belgium.
Monthly report for the first month of 2015, January, is here. There’s more to be documented than in December, but the budget is still “behind the schedule”, to say it softly. My main priority right now is to finish, close and monetize two cilent projects “I’m working on” for far too long already.
After the successful visit at the ZTG Gamedev Convention I travelled to Budapest in Hungary to give two talks in one day at the Hungarian Web Conference. I was welcomed by the local community and enjoyed my time there.