A few days ago, on Thursday March 4th, I've joined a session about the Diverse Game Developers Fund (started by IGDA Foundation and supported by the Grant for the Web program) at the Indie Game Business online conference.
After gathering at TPAC in October, deciding to do that bi-monthly and having a dedicated meetup in December, we had another W3C Games Community Group online meetup that happened earlier this week, on Tuesday February 9th.
The ongoing pandemic and the end of the Mozilla Tech Speakers program accelerated my shift in focus towards more writing and coding, but this didn't last for too long.
After reactivating the W3C Games Community Group at TPAC 2020, we decided to continue with bi-monthly online meetups to report on our progress and be up-to-date with all things web gamedev. The short summary below is about the second gathering this year that happened on December 15th 2020.
I was invited to be a judge in The Web Monetization Challenge 2020 organized by Björn Ritzl from the Defold Foundation, and since the concept of having your own top 5 games ended up quite well for the experts in js13kGames 2020, I decided to do that myself too.
I'm happy to announce I'm supporting the efforts behind the Kernel's Gaming Guild created by Paul Gadi and the Gitcoin folks - from both Web Gamedev and Web Monetization perspectives.
Two weeks ago, on Thursday November 5th, I've participated in the Future of MicroPayments virtual (un)conference hosted on the Nexus Events platform, organized by Amber Case and Anselm Hook.
Last week, on Tuesday October 20th, we had a W3C Games Community Group meeting at TPAC 2020 that was held online, and I was talking about Web Monetization in HTML5 games.
I was so happy to see the projects I was rooting for in the first Grant for the Web open Call for Proposals were accepted and announced.
The last couple of months were tough, to say the least. They forced some changes in the plan I had for gamedev-related projects in 2020. The good thing is, given the diversification of our activities around Enclave Games, it shouldn't be that bad, although still an unpleasant shift in focus.