A few months ago Wim Jongman has opened an Issue in the GitHub repository of my Gamedev-Canvas-workshop, which is quite often forked and used as a base for hands-on workshops teaching basics of how to build HTML5 games, asking if it can be included as a Game example in Eclipse. Fast forward to now, and it's there already!
The fourth edition of Kernel Gaming Guild (started with KB2) is history, but the good news are: you can catch up on all the recordings if you haven't followed them live.
First W3C Games CG workshop entirely dedicated to blockchain and NFTs in web games happened online on Tuesday March 29th, and it was definitely the weirdest out of all our events so far.
After two years of online presence I finally decided to start appearing at physical events again, and ended up attending a Randlab meetup and the ConfrontJS conference two days later.
I was invited to be the very first guest of the newly launched Dev Spotlight series of interviews with the developers having their games listed on the Arcadia platform created and run by the OP Games team.
This month's W3C Games Community Group meetup was joined by the Web and Network Interest Group to discuss the intersection between games and networking technologies.
I'm happy to report that after being awarded the GitHub Star status last year, and going through the verification process at the beginning of 2022, I was renewed for the second year in the program.
I've participated in two online events in January: Web 3 Round Table by OP Games about gaming now versus gaming in Web 3, and W3C Web Games workshop about next generation monetization.
I was interviewed by 4Everland, one of the js13kGames 2021 partners who joined the brand new Decentralized category in the competition this year.
Our latest bi-monthly W3C Games Community Group meetup was held online on November 30th, and this time we had the author of Roadroller (the js13kGames 2021 hit), Kang Seonghoon, talk about his heavyweight JavaScript packer.