created during the Poznań Game Jam with specific reason of being delivered as a game that will use some coding techniques I always wanted to try, but neved had the chance. It was also designed as a commercial project to be sold to publishers.
There was also a usual work on QA, bugfixing, API implementations for publishers and such.
I started writing an article about rewriting and redesigning two of my games: Captain Rogers and Hungry Fridge. First one is being rewritten from ImpactJS to Phaser and the second one had already been updated with new graphic assets. I didn’t have time to write much yet. I can’t do everything I’d like to do, so one thing will be done and the other five will be left for later, or never. It’s still high on the TODO list just below the gamedev projects like Wizard Quest, so I hope it will be out in a month or two.
Nothing new during February, so I could focus on coding.
I’m going to visit Berlin at the end of March – I’ll participate in the Hack on MDN Weekend organized by Mozilla. I really enjoyed the similar event a year ago in Paris, so I hope it will also be at least at the same level of awesome this time. Just before flying to Berlin I will give a talk to students in Warsaw during WDI about how easy it is to create HTML5 games.
As the Mozilla Rep I should be able to cross out the budget problem out of my Gamedev.js Meetups equation, so I hope I’ll be able to organize the meetup in Warsaw some time soon.